TeachingI have four quarters of TA experience and experience as the primary instructor for the UW Robinson Center Summer Stretch course, UX Design: The Game for You, in summer 2018. Please check out the links below to see student work from these classes (Note: Some of the js scripts don't run...maybe one day I will have time figure out why).
In the spring 2019 quarter, I worked with Elin Björling as a teaching assistant for her HCDE masters qualitative methods course. In this course we guided HCDE masters students in understanding different qualitative methodological approaches and methods, and how to design a qualitative study, especially choosing the right methodology and methods for their project.
In the summer of 2018, I taught my first course as the primary instructor for UX Design: The Game for You, a course that is part of the Robinson Center Summer Stretch Program. The Robinson Center and this program is geared towards highly capable young pre-college and college students. Thus, while my students were 15 years old, I taught similar material to that taught at a college level. Over this five week intensive course, students learned the UX design process in the context of board game design. Each week was devoted to a different part of the process. In week one, we started by understanding our context, game design. Then, in week two, we conducted user research, followed by ideation, sketching and prototyping in week three. Finally in weeks four and five, the students iterated on their games before their final presentations on the last day. As part of the class we also had a programming bootcamp day where the students learned p5.js and Git, and we took a field trip downtown to Amazon. All lectures were designed from scratch. Insipration for journal reflection and homework assignments came from Pierre Delcourt, the previous instructor for this course.
In the first iteration of this course for the new Global Innovation Exchange (GIX) Program in Bellevue, WA, I assisted Brock Craft in running peer reviews during class and assessing the student's work. The focus of this course was on the process of designing and prototyping in 2D and 3D, which means we emphasized iterating on design instead of creating a perfect design. Despite having no prior experience with designing in 2D and 3D, my background in CS, HCI, and HCDE was useful in emphasizing the need to "fail early and often" in the design process. Additionally, by the end of the quarter I had developed competency in Adobe Illustrator and laser cutting.
Brock Craft and I made slight modifications to the Fall course to keep the last few weeks focused on graphics and interative programming as opposed to more typical computer science problems. This course only included six students in this iteration, hence the single gallery page.Winter 2018 - All Assignments Class Resources
Please check out the students work in the links below!